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User blog:JosefuTheFox/Arthur Goes to Camp (video game)
This page is a fan-made fiction or fanon made by JosefuTheFox. |
Arthur Goes to Camp is a 1993 side-scroller/platformer game developed and published by Canadian independent software developer/publisher Lunasoft for Sega Genesis and ported to the Sega Game Gear by Realtime Associates.
Since this game was released in 1993, three years prior to the premiere of the cartoon show, it was based on the book itself.
Product summary[edit]
(This summary is taken from the Sega Genesis version)
Dear Customer,
It's not easy being a third-grader whose parents send him to summer camp, but it's even harder when you get lost and you have to find your way back to the camp before it's too late!
Play through many fun-filled, challenging levels and mind-boggling minigames of many kinds, but also play in three difficulty modes, perfect for kids, teens and grown-ups.
Yours truly, Arthur Read
P.S. Who says your parents and older siblings can't have fun with my game?
Gameplay[edit]
The game begins with Arthur arriving at camp and being sorted into the boys tent, where the strict counselor Rocky calls the shots. Unusually, the game's plot does not occur until sometime later, and at this point, you play as Arthur at his first day of camp, completing swim races, finding objects through minigames etc.
When it comes time for Arthur and friends to start the scavenger hunt, Arthur sneaks off in fear of losing but gets himself lost. From then on, you travel through 6 levels (divided into three "acts" a la Sonic the Hedgehog) before defeating a "bear" (really the Brain in disguise) as the final boss along with other animals before the ending cutscene declares that Arthur is successfully found and wins the scavenger hunt by finding the flashlight.
Game Gear version[edit]
The Game Gear version was released by Sega of America in 1994 and Majesco around 2000 along with their version of the Game Gear. The game has, instead, 7 levels divided into three "acts", minigames used only as bonus stages and cutscenes detailing the story, although it retains the three difficulty modes.